This goes with the theme of focusing and obsession: the more focused the boss is, the harder it hits. ![]() ![]() Limerence (main attack) damage nerfed from 20-40 damage and 30% crit to 4-8 damage per boss token on the target and 5% crit. This is also a change targeted vs having to hoard healing herbs to counteract the current debuff strength This'll still give -20% healing to a hero who has all the tokens on themselves but it'll be less punishing overall, especially if you got tokens on 2+ heroes which is likely to happen the first time around. Limerence (main attack) healing debuff strength nerfed/changed from -25% flat per stack to -5% per boss token on the target per stack. This is up for debate but it's meant to remove the edge cases where you had a good phase 1 and then got smacked in phase 2 with a bunch of Suppresses and barely lost (which feels like crap) This lets the player not hoard speed poultices till the fight to try and outspeed the boss. Stronger hint at this being a 2 phase fight, or a hint at all Stronger hint at "omg you gonna die if you have a mark on" The eyes can only target their opposite rank, no matter how many times they respawn ![]() Balanced around "I'm here the first time and am eyeballing things" – no pun intended – rather than around "I already wiped to this 3 times, and I looked up guides and I'm fully aware of what's gonna happen and I brought the best setup and hoarded items". I'm still too anxious to push into this crap of a boss fight so I'll share my thoughts on how I think it'd be more balanced and fun instead.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |